What is this thread even about? A concern that high level magic won't be absurdly powerful?
I would be talking about the resting system, then. If Larian doesn't include some restrictions on long rest as a core part of the game, high level spellcasters probably SHOULD be neutered.
The more restricted long rests will be, the more powerful magic can potentially be without making the fights trivially easy.
What I really don't want is a situation where D&D spellcasters turn into DOS spellcasters where everything looks overpowered but feels underpowered. Spamming weak magic on cooldowns. D&D casters need to be able to peak when the situation requires it, and play smart rather than with reckless abandon.
I like what 5e did to save or die spells. While those spells still hit really hard and likely will one hit you if you fail the save (which is more likely with the bounded accuracy approach), there is at least some chance to not get utterly disintegrated and having to reload.
Last edited by 1varangian; 10/03/21 02:20 PM.