Hi Tabuk,
I agree with your statement.
It's very difficult for characters without darkvision to be efficient in dark places.
The only thing they can do is drop a torch for free, light it for free, grab them back, move, drop them... This is boring and immersion breaking.
First of all, dancing light should be properly implemented. If we were able to move the lights, this spell would be way more usefull and dealing with darkness would be way easier.
Light "management" is something that could be boring in a D&D video game adaptation and once again, that's something Solasta's devs have understood.
They added a house rule to balance this a bit in a recent update.
A spell that allow you to light 2 "sources of light" (i.e torches hanged on walls, don't know how to say it in EN).
It's not OP, it's not useless... It's perfectly well balanced.
Last edited by Maximuuus; 10/03/21 07:41 PM.