To everyone saying oh its an adaption, you cant put al the rules in a video game. The only problem with these arguments is that Solasta exists, its a faithful reproduction of the table top and its bloody fun, instead of been DOS 2.5 with some DnD thrown in.
You don't have to use subjective opinion on a budget game to make a point. Much of Larian's home brew is objectively bad. It's incentivizes cheesy unimmersive gameplay that oftentimes are micromanagement heavy, predictably boring, and unbalanced and unbalancing, besides being largely superfluous if Larian had bothered to crack open a D&D book or to show a modicum of humility. It's like they're not even trying. I don't think I've seen a valid argument as to why the cheese is good for the game from the people defending it or being neutral to it, beyond "lolz" and "doesn't bother me". All other considerations be damned.
I love much of the roleplaying aspects of the game, but it is always, *always* the boring repetitive gameplay that makes a large majority of players give up on Larian games before most of these even reaching the half-way mark. I'm already wondering how long I as a casual gamer will last this time.