UI, Controls, QoL :
Part 1,
Part 2,
Part 3,
Part 4,
Part 5.
Roleplay, Story, Immersion :
Part 1,
Part 2,
Part 3.
Mechanisms :
Part 1,
Part 2,
Part 3,
Part 4.
Longer term considerations :
Part 1,
Part 2,
Part 3,
Part 4,
Part 5.
MISCELLANEOUS
Quality-of-Life features. An option to pause the whole game. I would like to be able to pause the game in one way or another.
Currently, the game is not paused when I go in the management menus, and it's nice this way : I can survey the map or my inventory to pass time while my character are medium-fast traveling.
However, sometimes I want to have a break from gaming, but not quite go back to main menu, because then I would have to go through a (very long) loading screen when I resume. So being able to just pause the game would be great.
An option to skip the prologue. The prologue/tutorial may be short, especially for EA veterans, but it's still a bother.
The best would be, perhaps, to be given the option to skip the tutorial after character creation, so that we can decide again for each new character (instead of this option being a parameter of the player profile).
Cosmetic & UI requests. Please improve the look of the conversation skill checks. The UI for skill checks in conversations is currently very underwhelming.
- Please show the dice rolling around, on the surface of the screen. Currently, we are shown a dice rolling on itself, floating in space. That's not very evocative of how a dice tolls on a tabletop.
- Let us to roll-away the dice with a click + mouse movement to give the dice its initial rolling direction. It is more fun than a simple left-click. Naturally, left-click (with no mouse movement) could remain an accepted input.
- Allow us to choose the colours of our dice ! Plain red is boring, and really only good for the default Vault Dwellers. The colour should be customisable for each party member, instead of for each Player Profile. After all, on tabletop, each player has one character and brings their set(s) of dice.
- Perhaps reduce a bit the duration of the roll of the dice. Currently, it feels a bit too long if you wait for the animation to complete. And it feels un-natural to stop the rolling dice with a click.
- Option : after the dice result is determined, and a short time was given to read it, the transition to the rest of the game could be automatic. Currently we have to click to leave the dice roll screen.
The suggestions above are inspired by the game Pathfinders Adventures Card Game, which has a much better way to show us dice rolls. See
here and
there.
Option for skill checks in conversation : display DC vs roll target. Under the hood, it's all the same : saying that d20 + bonuses >= DC is equivalent to saying that d20 >= DC - bonuses. Currently you are displaying Target := DC - bonuses. This has the advantage that it is easy to translate the roll target in the success probability (roll target 9 means 60% of success, etc). Displaying the DC has advantages too :
- It forces players to learn the mechanism and think about how to get bonuses.
- It gives a better sense of how difficult the task fundamentally is. And it gives us a sense of growth when a DC 15 was seen as risky in early game becomes a lot more doable in late game.
So, please give us the option to switch the default display from one style to the other.
How about allowing the dual wielding of rapier + dagger ? I know, I know, a rapier isn't light, hence why this combination is currently not possible according to the 5E rules, as written. But it looks damn cool for a flamboyant, swashbuckly Rogue, Bard or Fighter.
Writing and writing-related requests. Please, don't overdo Minsc. Minsc was endearing and funny enough in BG1-2. The DnD comics have managed to give him a level of mental simplicity and one-dimensionality that would make a 5-year-old child feel like a deep character in comparison. I wasn't exactly excited to hear that BG3 would allow us to play as Minsc, travel with him, or even potentially (gasp) romance him.
On the one hand, he was handled so poorly in the comics that you can hardly fail at writing him better. So I guess that's good. On the other hand, it would be nice if you set the bar higher, at the level of BG1-2 at least.
Dialogue options for a Sorcerer. Super very minor, I know, but can you make sure that a Sorcerer has a couple of good lines for Gale and his "considerable talent" (which of course doesn't hurt) ? Yes, yes, yes, he may be very talented. But he can't beat just-having-it-darling.
Kinkiness. When we choose to receive a penance from Abdirak, could our PC bend forward a bit more, and could Abdirak target the butt ? You've put a clearly kinky scene here (and there's full sex elsewhere), please don't be shy and stop half-way through. We
demand kindly request more sexy kinkiness.
Spells. Please have Spider Climp be in the game. I'm not sure whether you will implement all the spells from the PHB. Spider Climb would be really cool, and certainly play upon verticality. So I'm hoping it will make it.