my 2 cents:
-role playing: The game reacts to race and class. Swen said they will have no reactions to background and some other things because this is a huge amount of work and if they add something they want to do it right. So far this game has more reactivity then any other game I have played so far.
- appearance: The game already has tons of options. You can chose if you want to use the colors of that race or if you want to take any color. You can select tattoos at the moment (and their color and intensity). I made a female tiefling with beard.
I admit that your look (at least the face) matters more in this game than in most others because you see your char very often, like in every dialogue.
- deities: More dieties and everyone get a diety would be nice. I would like to have the option to chose between role playing selection ( a cleric of a good god cannot select evil domain for example) and anything goes. The role playing option would be nice for new players because it is hard to remember which race has which gods and which god has which domains. I played so many games that I get confused between the pathfinder gods and DnD gods and which god is alive or dead in which version of DnD. I would not expect lots of reactivity regarding this, there are way too many deities already. Only in a few moments where it makes s ense, like you talk to a priest or cultist of a certain diety.
- skills: The game follows the rules for classes and background from the PHB. I see no reason to change this, especially since many people (including myself) think this game should stick closer to the DnD rules. To take your example, clerics were never a skill heavy class.
- characters builds: Multi classing will be there, just not in EA. I also think there will be several ways to select your stats.
- companions: I would really love the option to have several custom chars without having to open the game several times. BG1+2 had this option over 20 years ago. Non origin party members would also be nice.


groovy Prof. Dr. Dr. Mad S. Tist groovy

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