Originally Posted by Niara
If by 'soft' you mean 'generally more invested in the mental and emotional journey of their characters and more inclined towards immersed character play' than the highly disposable burner character style of play that was encouraged by older editions, then sure, call it that. It's a roleplaying game, and the more recent renaissance of D&D has focused more heavily on that - roleplaying - than on having to reroll a new character every few sessions and not really getting attached to any of them because you know you're going to have to reroll again in a few sessions time. To each their own; plenty of groups still play like that, and AL games are generally very min-maxed as well... but it's not the main pitch any more.

I have to agree.
I want to have an emotional connection with my char, not a set of stats I do not care about because it will die soon after because of an unlucky dice roll.

Please note that we are talking here about a computer game, so creating a new main char in the middle of the game is not an option.
If your main char dies you have to reload. If it happens often enough in a row players will quit.
Which is bad because it means players will miss a great game.

I play computer role playing games because I like the mix of story, exploration and combat.
I do not play them because I expect my char to die any moment because of an unlucky roll.


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