It's not always easy to visually judge whether a jump should work or not.
One thing to keep in mind when you want the whole party to move somewhere, is that you can select whichever companion has the highest Strength stat, then make them the temporary party leader. They'll have the longest jump range so you can find a place that allows for a jump. Even if the rest of the party couldn't make that jump alone, the game will still let them make the jump to follow the party leader. Feels a bit like cheating, but I use it all the time.
Eh I'm not a fan of this. If all you need is 1 character for your whole party to make a jump, then why bother even having jumps that low-strength characters can't make?
And if all jumps can then be made by all characters, then why even have places that require jumps at all?
Either some gaps should not be jumpable by some characters, requiring the use of spells, finding another path, or splitting the party.
Or they should just remove jumping from the game and save us some clicks.
Although I guess your method can't be done while in multiplayer...