I like seeing rolling dice, and would like to see them for attacks too in some small not-in-your-face kind of way, but the animation for ability checks is painfully slow. That combined with the dice taking center stage and blurring everything else out is a bit much.
The skill check dice could already be somewhere less prominently on screen during dialogue, and selecting the ability/skill check option could already activate the roll without needing an entire second screen for that.
The whole crit camera and the giant dice obscuring the view is really messy and unimpressive for a critical hit. Where's the impact? Why is the die being cut in half? That's not what we are attacking. Why is it focusing on the d20 instead of the action? It's just all kinds of wrong.