Originally Posted by Dexai
I've listen to the part you highlighted, and before I go any further I would like to ask you how you define a dialogue boss battle, and in light of that why you feel the Raphael scene qualifies for that?

Because, if I were to go by my own gut impression by the words "dialogue boss battle" themselves I would definitely agree that they fit the Nettie scene (which by the way I agree has improved with the new patch, even though I've also only played it again as Druid), but in my mind, while I'm not so sure about the Raphael one. A "boss battle", to me, is something that is a punctuation of a sentence or a tie on a thread. Nettie definitely fits that because even if it's only a short thread there's already been some lead up to it, she's been established as a character and a destination. But with the Raphael scene, that very much feels to me like that is the introduction, the lead up to something else down the road.

I was initially hesitate to call the Raphael scene a dialogue boss battle, because it has the structure and pacing of what I'd expect from a dialogue boss battle like Nettie or Atris. A dialogue boss battle, by my definition is an instance in a crpg where the player has a conversation with an antagonistic or hostile force, and the player's role is to navigate the dialogue chain for information, or to progress, and best the foe psychologically/mentally, rather than physically. A dialogue boss can be a character's introduction, which was the case for Atris in Kotor 2. The Raphael scene seems to be set up as a dialogue boss battle. It's a conversation with an antagonist force, Raphael, and his goal atleast in the way the scene is set up is to break the player's will, and there are dialogue options there that I'd expect to be in a dialogue boss. Why I was hesitant to call it one are that none of the player's dialogue options matter, or effect anything. Even if you try to give up, Raphael won't let you, and it makes the whole scene feel pointless, especially considering we gain no new information from it outside of the existence of Raphael's character. You cant even get this scene without trying a route to free yourself of the tadpole.



This is the 1st Atris dialogue boss that I keep referring to in my post for more context. In-case the time stamp doesn't work, dialogue boss starts at 19:20

As a counter example. Kagha's scene with Arabella is what is more of an establishing scene with latter on down the road. Raphael's scene has the gravitas and structure of a dialogue boss, but doesn't have any of the components necessary to make it good.

Last edited by Damashi; 12/03/21 12:32 AM.