DoS2 is amazing, but one of my main gripes is that there are points in the story where it feels like I could have had more input on a situation or a line of dialouge seems out of place.

Examples: When you give the swornbreaker to Sadha she says "you never cease to amaze" though this is confusing because it implies that she has been spying on you somehow, but the player is unable to persue such a query.

You can't ask the elves who saved Saheila about the fates of Fort Joy's other prisoners when speaking to them.

The player is unable to ask Lucian on how he intends to survive being purged or do it to him before sacrificing yourself in the Ultimate Sacrifice ending.

The Mystic tag on a lizard character has dialouge that implies a history with the house of dreams, yet this conflicts with dialouge in the Red Prince questline.

Necromany is seen as evil yet you can buy skill books of the practice at the town market.

Your companions never bother to ask your name, both for origin characters and base names for custom ones, not even in the epilogue.

Certain lines of dialouge repeat when you speak to an NPC with a another character although your entire party is present.

You can never tell Barhamos to show respect to another Godwoken who risked their hide keeping prophecy boy alive.

And none of the information you give to Cranly Hewbert has an impact on Rivelon's future.


I know I might be mistaken on some of these and that Roleplay ability ect. Are huge factors that make some issues unchangeable, but I do believe that there are some things that need rectifying. Whether you guys do it in a remaster ,the next giftbag or at all isn't up to me. But I still hope that this information can make future games even better.