So ask for a resting system where Long Rests are more restricted so they don't have to start nerfing higher level spells and basically any class that operates on a per day basis. This is where BG3 is currently at. It's closer to eliminating all resting completely and turning into DOS rather than D&D style gameplay where smart resource management is part of the game. We can't have powerful magic before that's sorted. Assuming they care the least little bit about class balance in a game that also has multiplayer.
Last edited by 1varangian; 12/03/21 01:25 PM.