Others may not agree, but I grow weary of inventory management. I realized recently while playing Neverwinter Nights and Solasta that I waste so much time on inventory management. Now, for D&D, there needs to be some measure of this, but honestly, if you think about it, how realistic is it to he able to pick up six suits of armor, 3 barrels, 8 great axes, 10 short swords... And how much gold are they really and how much do you really do this in tabletop?

Why not simplify so players can focus more on story and adventure and combat. What do players care about most anyway? Equipment that is better or gives them a different advantage.

So, instead of picking up and carrying tons of useless things to sort through and sell later, which is unbelievable anyway, why not simplify? Whatever players can equip is what they carry. They can equip 1 backpack, and what they put in there is limited to potions and other smaller items that don't require much space. Allow more gold drops in the game instead so players can buy/sell gear without selling tons of junk they have to sort through and lug around.

I mean, think about it. Who carries around that much loot when fighting goblins and jazz? People say they want immersion, but carrying that much gear is immersion breaking and always has been in video games.

So I say let's simplify equipment and inventory management by limiting what you can really carry, BUT provide more gold to allow people to just buy better gear without having to first sell everything and the kitchen sink.