Originally Posted by kanisatha
Thanks!

Just to note, I'm not really anti-FP. It's just that I did not get to grow up playing video games, and have never ever played console games, and as such FP feels very limiting and awkward to me and puts me off-balance when played with mouse and keyboard. I feel like I have no idea what's going on in the world around me, that I'm missing seeing things I should be seeing, and often times find myself wildly swinging the camera around in a haphazard or confused manner. I think it is in FP games that I myself would want TB combat despite generally hating it, because I would be completely lost in terms of perspective and orientation with FP in real-time combat.

OK, I understand, as I am pretty much the same. I have always played games on "proper" computers, as I have always had them available ( I'm a software engineer ) and never can get the knack of controllers due to very large hands.

Early FP shooters like Wolfenstein 3D/Doom were written for mouse/keyboard and worked well, whereas most modern FP games are based on console designs, and only work well if sufficient thought is put in to the control scheme.

In FP, I prefer open world and RPG experiences which tend to be more forgiving in FP than the average shooter, partly because the RPG-style game require less accuracy as your character improves their skills. I will admit that sometimes my character's "career path" is determined by improving the features I can control well, while ignoring those that I suck at.

If you choose to get CP2077, you will likely find combat easier if you act at a distance using hacking and/or in stealth to control the speed of action. Generally you will only have disorientation problems "up close and personal" with blades and bludgeons. Even there the game is quite forgiving - if you are in the general vicinity of an enemy, swinging a blade wildly will usually have the desired result.

Nothing will help when it comes to driving cars/bikes, unfortunately, as there is no way to maintain constant speed, except by accelerating to the vehicle's maximum speed, which does not usually last long without a crash smile