You asked me to define soft. I think you know perfectly well what soft means, but I'll give you an example: thinking every death must be noble and carefully scripted to not occur simply because of dice rolls or thinking that every challenge should be within a tightly controlled framework that allows for a relatively easy victory or thinking it's "unfair" that you might not "win."
Ah, very good. In that case, you're mistaken; most D&D players are not what you would define as 'soft' at all, modern day or old school.
No-one has said anything about death not being a present threat and a danger (and most in this discussion have indicated quite the opposite - that it should be). No-one has said anything at all about character deaths needing to be scripted (you're the very first person to mention anything of the sort). No-one has said anything at all about constraining challenge within a framework that makes the challenges relatively easy (No-one has said this, and most in this discussion have indicated the opposite), and no-one has said anything at all about the danger of character loss being 'unfair' (Again, no-one has said that, and most have indicated the inverse). No-one has said any of that at all, except you. You put that there.