Considering we have to use our movement keys to micromanage the camera, I don't know why they can't add an option to use this for movement. Could even add another keybind to switch between using kb for character or camera movement. I can deal with click to move for isometric type games where I already experience the disconnect, but for third person games I find kb movement much better.
In this case, Noé seems to feel that the response delay between clicking on a point and having the character move there, as opposed to the zero input delay of direct-driving the character creates a layer between themselves and the game immersion that is a constant awareness while they play; I don't experience that personally, but I can definitely understand it, and I do have a friend who felt the same way when he was testing the game.
I think this is a good way of putting it. It is especially bad for me if the camera is not attached to my character for whatever reason, then it feels similar to moving pieces around on some game board rather than properly interacting with my character.