You misunderstand me.
My point is that kingmaker is a deadly environment even though it does NOT use such spells 99% of the time.
I am not sure if the basilisks from BG1 are a good example.
Or to put it better, they are a good example why I agree with Niara.
I could only beat them by distracting them with the animate dead spell (skelletons are immune to petrify and enemies go after the first thing they see)
There are a few stone to flesh scrolls, but I do not remember any protection from petrification spell. (its been ages)
Hoping to win the save or having to reload is not fun.
In BG1+2 its game over when your main char goes down.
Imo BG1 did enemy design better than either BG2 and PK. In BG1 you generally can find warnigns about how dangerous an area is. In the case of basilisks there are petrified statues everywhere. And there are a few solutions available: the protection from petrification spell, a potion with the same effect, summon undead spells and finally, if you arrive on that map without any of the above, there is a friendly ghoul that can practically solo all the basilisks on the map for you.
PK and BG2 don't bother with warnings in the case of some dangerous enemies, while giving them practically instakill abilities. PK devs ended up backtracking and toned down some enemies, that many players complained.