For all the issues I have with BG3, what we've see of the main plot, themes, and narrative drive is stronger, and more Obsidian-esque for me than many of its contemporaries.

I quite like BG3's Mask of the Betrayer-esque plot set-up (so far), and for me it has the potential to be more like an Obsidian-style story (rich in theme and narrative potential) than BG2, PF:KM and the few other games we've discussed in this thread.

PF:KM and BG2 are some of my favorite RPGs with fantastic gameplay, but for me their main plot has always merely been serviceable. This isn't to say the stories in either games are bad, just that these stories lack the deeper theme that Obsidian titles tend to explore. Most of BG2 and PF:KM's stories emotional core are tied to the companions, which is a very fine approach, but also very non-Obsidian approach to RPG storytelling.

I'm incredibly excited for WoTR (considering that I have 800+ hours in Kingmaker) - I think it'll be a fantastic RPG and it'll scratch the number crunching, munchkin optimizer side of me. I'd be delighted if the story this time around is much deeper and philosophical, but considering that they are limited by adapting a TTRPG module, I'm not holding my breath in that regard. Just for the love of god I hope they improve the enemy AI this time around.