I agree, really. Been thinking about the camera and how it's stuck in the grey zone between "embodying your character" and "perfect tactical clarity." We make a character than is "I" complete with regular dramatic close up cinematics but then the camera and controls treat us as a "we." I feel the camera needs to go both more in (WASD as you describe) and more out (full wide shot of the battle, which rarely happens at the moment). Until then, it's set up as a bad RTS, like AoE3.
Dragon Age: Origins dealt with this well. Maybe Larain haven't played it?