Originally Posted by GM4Him
I disagree. If there are players who want to sift through all the things spending tons of time searching manually, I don't want to take that away from them. It is a change, though. Allowing for a Perception check saves me from having to play the Hidden Objects game. If I fail, I can opt to do a more thorough search, kind of like a Take 20, or I can move on and accept the failed roll.
Okay, so you're suggesting that the game tells you when you've failed a perception check to notice something?
I disagree entirely with that aspect. The game should not notify you when you've failed checks unless there is a tangible result for failure (falling athletics and falling down a cliff, failing persuasion and enemy becomes hostile, failing constitution and becoming poisoned). If you're still allowed to find the hidden thing on a failed perception check, then the failed perception check is effectively the same as a success: notifying you that something good is in the area. It's just less effective at doing so, as it doesn't tell you exactly what you've found.

And I do want to take away from others the ability to spend tons of time searching manually, because this would directly affect my playthrough by making me search through less stuff. Doing so just wastes my time and results in me acquiring a bunch of junk that I then sell. There can be some searching, sure, but at like <50% of the level there is now in BG3. Like you seem to want, with less crap and a more limited inventory.