Originally Posted by Ankou
Now, at level 5 wizard will be blasting people with fireballs, with unlimited rests apparently, and just smoking everything. Fighter will be attacking twice and starting to become a major DPS threat with high AC (which druid animal form doesn't have so it's doubly outclassed). Warlock is sending out two eldritch blasts per hit, doubling its damage WITH hex (each blast is getting your agonizing blast boost and count as separate hits for hex, so you're doing 2*(5+4+3)=24 on average per hit from range, which is an excellent combo. Etc. etc. Druid in bear form will be doing a single hit on dudes with 40+ health doing less than half what the Warlock does with an infinite resource, eating 40 damage a turn at least, and you'll be totally discouraged from using animal form, hence why moon druid is pointless.

You did not close your parenthesis, your equation is wrong smile

The OP is referring to the "Druid Class" and the first post even mention spells. To the following comment:

Originally Posted by Adiktus
In short, druid is not the class for the power gamer, or, I would argue, for a beginner.

.. I concede one point to OP's comment; "not for a beginner". However, if you are not a beginner, then the Druid is overpower.

My definition of overpower is: you are able to solo the game with a class, that through the mechanics of the game will make the run through easy and cheesy. (you can chill on a rooftop, with your glass of margarita , while you are moving moonbeam or flaming ball around and killing everyone).

Last edited by Starlights; 14/03/21 04:39 PM.

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