Thanks for the nice words! I was also just reminded that the journal is kinda broken, you can't scroll-wheel through it and it's almost impossible to see the log entries at the bottom. But I guess this wasn't news to anyone. As you say, lovely game, lots of D:OS in it, but I don't think they will change the core of the game at this point, removing turn-based combat etc. I kinda love the turn-based, although the combat in original Baldur's Gate was great as well. But in order to implement and highlight the DnD rules, I guess turn-based makes the mechanics much more visible and more RPG'ey, as with the dice rolls. Can be annoying at times, and I sure save/load spam a gazillion times to try every little different outcome, but in all it's really cool to have real dice rolls smile

I guess they've chosen some middle way with the inventory/weight thing; in every RPG there's the decision whether you should have a weight limit, which is usually just an annoyance (like in Bethesda games), or just leave it out completely. Or have some strange middle way like in Dragon Age where you have a set number of slots, regardless how much the items weigh smile (I was kinda ok with that in DAO, though). The "Send to Camp" option pretty much removes the weight limit completely, just that you have to through a number of right clicks to send stuff away ^^ But maybe it's a good compromise, I don't know. But I read about the "Barrel spam" problem, and of course the carrying limits in all games are ridiculous. Carrying around 10 great swords shouldn't be that easy either.

Keep up the great work and the great fandom! smile