Difficulty shouldn't rely on self crippling all the time, they should have an actual solid system that offers challenge. What i have now is a mountain of Roquefort at every corner, specially since combat revolves around homebrew gimmicks instead of Class, Party Synergy and an actual D&D Ruleset. They obviously don't care about the Class System enough. There is 0% balance in this game so far.

Last edited by JDCrenton; 14/03/21 06:10 PM.