@GM4Him
I like that idea better. Of course, the important thing is for inventory to be simplified via less random crap in the world.
I don't necessarily want all important or cool items to be gated behind perception checks. Some items should be easily found; perhaps chests don't require a perception check to find and have better items than barrels/bookshelves/sacks/etc. And obviously, locked containers should have better items than unlocked containers, not 2 carrots and a single gp.
So basically, more impatient players can search only chests, locked containers, and perceived highlighted containers and find a good chunk of the cool & valuable loot.
Whereas more patient players can search all containers to ensure they find every single valuable thing.