Baldur's Gate 1/2 melee classes weren't always fun because they had nothing to do in the previous versions.
The fighter of D&D5 has features and things to do.

But if you remove melee classes their zone of control they're not really usefull anymore.
AOO are a joke because of easy disengage and ennemies can often cross a part of your body so you can't really block any path/door/ladder - whatever, the battle arena aren't designed for such purpose.

Melee in the old games were usefull to control the battlefield. In BG3 they're just running everywhere because the majority of ennemies aren't melee and/or can teleport/jump/ranged attack with potions/...

Last edited by Maximuuus; 15/03/21 07:39 AM.

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