When am I going to pick a Land druid with anything but Coast? NEVER, Misty Step is too valuable for that vertical advantage to land spells and dodge attacks. It's such a ridiculously restrictive combat system eliminating combat style and choice.
RNG based combat and totally binary outcomes of Miss or Hit down to dice rolls are fine for a tabletop game with friends laughing around at the ridiculousness of it, but UNACCEPTABLE for a proper single player RPG experience.
Well, all I can say is that my impressions from the game are quite different. My drow druid had land circle underdark for roleplaying reasons, as I generally don't powergame my characters or companions.
I think it depends on how you approach playing spellcasters. If you are faced with larger eneny groups, then the simple economy of having limited actions gives the advantage to aoe spells. If you have a druid & a wizard, then you can quickly have two overlaying difficult terrain spells, for example. And you can use thunderwave or the void bulbs (I've noticed you can buy them in Underdark) to push & pull enemies into aoes.
My druid wasn't a very powerful character, but I've found very useful to have in a party. I haven't run into a single combat situation that was not doable, even though I don't bother with things like poisons or dipping.