When are you going to implement proper limits and restrictions for Classes so we actually have a TRUE D&D CLASS SYSTEM with party synergy and not a DOS2 "handymen" system reskin?
When are you going to delete the Stealth Ultracheese where A.I. gets broken and simply passes turns to infinite and beyond?
When are you going to carefully plan encounters instead of lazily sponging up some enemy with overscaling and calling it a boss fight?
When are you going to implement a transfer all/send all to camp/select all buttons for inventory management so it doesn't feel like we are stuck in 1984?
When are you going to delete the over 9000 healing and restoration sources that completely trivialize the priest class?
When are you going to delete the over 9000 throwables and barrels that completely trivialize all enemy encounters?
When are you going to nerf the insanely high advantage bonuses ( Ex. Height )?
When are you going to implement actual useful magic items that have UNIQUE EFFECTS, can be used in builds and have very interesting lore instead of having a slightly scaled generalization of them like in DOS2?
When are you going to make spells and skills that work just like in D&D?
When are you going to make a dice roller that feels like a dice roller instead of a fake weighted one?
When are you going to put a proper randomizer for container loot so you don't get 99.9% empty containers from looting and feels like a complete waste of time?
When are you going to stop using the same DOS randomizer for merchants/traders which was the worst aspect of that game because of how insanely abusable and annoying it is at the same time?
When are you going to implement a proper resting system with penalizations since it basically means infinite free heal aside from recovering spells slots?
When are you going to make an actual D&D game?
This is not a question but a suggestion: OVERSCALING shouldn't be the answer to everything in your game.
Finally, some REAL and valid questions/issues here.
Larians answer: DIPPING!