It just feels odd that our heroes would go from the camp, get somewhere ... then get back to camp to rest, then get back ... continue the journey, and then return again to sleep. O_o
You are right. I'd actually prefer they get rid of camp. Make it so if you long rest you do so wherever you are, so find a safe spot and rest.
The idea behind random encounters is that people can't just rest anywhere, like an a hostile goblin camp full of enemies wanting to cut you open. I shouldn't be able to even short rests in a hostile place because I am likely going to get eaten. A short rests is supposed to equal resting for 1-3 hours. How you gonna do that in a danger zone?
Similarly, people shouldn't be able to teleport out of the heart of a hostile goblin base. If I killed their leaders, I shouldn't be able to just Fast Travel to Camp of,the Druid's grove. I should probably have to either sneak out first or fight my way out.
I know they said they weren't going to do night gameplay, but if enough people want it maybe they'll change their minds. It really doesn't make sense to try to sneak onto a goblin base in broad daylight.
Hit dice whole resting is a D&D 5e rules. Each character gets a certain number of hit dice. When you short rests you roll the dice to see how much health you get back.
For point 8, I just want them to make it so major dialogue isn't only able to be done in camp. Like one of the others, I missed a lot of story because I was trying hard to not long rest.