I'll definitely second this; The wolf shape is quite badly made at the moment, and it looks even worse in motion. It doesn't move like a natural creature in any way, and that's at least partially due to the wonky anatomy. Their crippled-looking walk is my biggest gripe, honestly, but the anatomy is a contributing factor to this.

In particular, the ankles should be lower and closer to the toe joints; a little bit on the back, but a lot lower on the front. The front elbow joints (the weird leg protrusion you're pointing out is the elbow; the bend below it is the ankle, and the bend at ground level is the toes - these are all correctly configured, just positioned badly) look so wrong because the entire front legs have been dragged a long way back from where they should be, compared to where the wolf's shoulders should rightly be. The shaggy head is off-putting on the rest of the sleek body - they should match.

Even if our form is meant to be a dire wolf (some might say especially so), it should have a physical body that agrees with itself and makes good functional sense - these are efficient, dangerous creatures, not crippled abominations.