It just feels odd that our heroes would go from the camp, get somewhere ... then get back to camp to rest, then get back ... continue the journey, and then return again to sleep. O_o
You are right. I'd actually prefer they get rid of camp. Make it so if you long rest you do so wherever you are, so find a safe spot and rest.
Well, i dont presume that is going to happen, since Larian specificly told us that our camp WILL play important role in this story.

The idea behind random encounters is that people can't just rest anywhere, like an a hostile goblin camp full of enemies wanting to cut you open. I shouldn't be able to even short rests in a hostile place because I am likely going to get eaten. A short rests is supposed to equal resting for 1-3 hours. How you gonna do that in a danger zone?
Dunno, switch people on guard?

I understand the reason ...
I dont understand the benefits ... ok, it helps you simulate hostile enviroment, and except that? What good does it bring to the game that you rest before fighting boss, and then you must rest again, bcs random number generator just decided to roll low number and you were attacked?

Also im not quite sure if engine of this game is even able to deal with fights "anywhere" ... If you know what i mean, the UI sometimes seem a little pre-scripted. :-/
It would be perfectly possible for moders to add chance to spawn some low creature when resting, fast traveling, etc ... but will that creature even do something? Or will it stand in place, looking around with no idea how to move?

Similarly, people shouldn't be able to teleport out of the heart of a hostile goblin base. If I killed their leaders, I shouldn't be able to just Fast Travel to Camp of,the Druid's grove. I should probably have to either sneak out first or fight my way out.
That is why i agreed with alowing Fast Travel only from Waystone to Waystone ... personaly that is how i do it, and it feels fine, but some ppl are just lazy, and Larian need to concider them aswell.
BTW you would be perfectly able to travel from Goblin base, if you solved that puzzle, and get to Underdark, right there is Waystone.

So all you loose is maybe 7-10 minutes of running.

I know they said they weren't going to do night gameplay, but if enough people want it maybe they'll change their minds. It really doesn't make sense to try to sneak onto a goblin base in broad daylight.
I dunno, i dont say i wont like it ... on the contrary.
But on the other hand, it seem like this game is kinda too big bite for Larian allready ... and adding day and night means almost double the effords. :-/ Unless every single NPC is acting just the same no matter the day/night time. And i cant quite imagine how people would like it.

Hit dice whole resting is a D&D 5e rules. Each character gets a certain number of hit dice. When you short rests you roll the dice to see how much health you get back.
Yeah, just another thing that should be done differently bcs in tabletop is done differently ...
I dont mind this change to be honest, rolling 1 is frustrating enough to keep it where it is right now, and not implement it to other parts of game. :-/
Once again, material for moders ...
For point 8, I just want them to make it so major dialogue isn't only able to be done in camp. Like one of the others, I missed a lot of story because I was trying hard to not long rest.
Well, there is allready in game potion that removes "exhausted" status ...
So i dare to presume we will be forced a little more to long-rest regulary in final version.
Once again, im not quite sure if this request even does a chance to be granted ...
Since if you think about those dialogs, some (maybe even most) seem to be litteraly tied to camp in both logic, and story perspective. :-/
I kinda like it how it is to be honest, in field everyone is focused and comenting only curent matters ... in camp, they are relaxed and have enough time and space to talk about anything they want to. I would like to add some "i wish to talk with you, when you have time" sentence tho.