Originally Posted by Ankou
Look, that's my point. Every class can cheese with the same Larianisms, so in order to do a baseline comparison, you have to basically eliminate the common denominators and compare what remains. If you want to restrict yourself to the actual class and attempt some semblance of playing the game as if it were a 5e campaign, the druid is not very good, and moon druid is unquestionably way worse than the land druid due to the choices Larian has made. It's not fun to feel like you're totally handicapping yourself, and if anything, it's even worse when you're already sort of doing that by playing normally. Put another way, do you want to play a class that absolutely has more pressure to cheese because its class features are that much weaker? I don't. I want to be able to play as the class with success using the primary tools of the class itself. Something the power gaming videos shows you absolutely should not do.

Now, you may say my complaint is premature. It may be, or it may not, hence it's important somebody point out how and why the current trajectory is poor. Hopefully somebody at Larian realizes I'm talking sense and then it never does become a problem for the final game. Otherwise, I'll just point to this topic in a year when people say, "Druid is left in the dust at level 5, what the hell?"

Do you consider GWM as a primary tools for fighters or not ? What about warding flare (buggy), shockwave or sneak attack ?

I mean... Every classes are boosted a way or another by larian's rules (or what looks to be bugs but who knows...)

If you remove every OP things in the game I'm not sure classes are so badly balanced. I really don't see any "huge" issues with the druid even if it's really hard to have a good vision because those OP mechanics are litteraly everywhere.
I love verticality but I also consider it as OP. Highground is kind of a godmode and Shove/Shockwave can nearly OS every creatures (it was unintended in my solo playthrough but the matriarch spider fall in the underdark through the hole... Guess what ? Dead^^)

I have the feeling that all classes have their pro/con. Who knows if the bear is going to have a multi attack or not at level 5 ? Who knows if moonbeam is buggy or if the 2*2D10 are intended ?

And I really don't see any huge issues if you compare moon and land. Maybe they should have a very different play style but the balance doesn't looks broken to me because of image mirror and misty step.
Wildshape as a bonus action + bear and bird (fly) add a LOTS of versatility/hp pool, it doesn't cost any spell slot and it's way better than any healing potion.

(Maybe the balance between the lands are, that's something else)

Last edited by Maximuuus; 16/03/21 10:27 PM.

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