Originally Posted by GM4Him
Im not saying get rid of waypoints. Just limit them when in dangerous places like the gobbo camp.

Think of it like you can't fast travel until you clear out all the bad guys. That's what Im now suggesting. If no random encounters, at least limit fast travel if the way to a Waypoint isn't clear.

Yup, have said it many times and will keep on saying it until it changes… you should only be able to rest when an area is ‘safe’. Some areas should be safe to short rest in, but not long rest until fully cleared, perhaps even big parts of the underdark. This would make short rests and consumables (incl. spell slots) much more valuable and ramp up the strategic element.

Dungeons are meant to be challenging and about resource management. Being able to teleport at any time just makes all of that trivial.