Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 3 of 3 1 2 3
Joined: Jan 2021
member
Offline
member
Joined: Jan 2021
I just figured out that one good "animal shift" of the Druid is the "spider" !!

First, the spider jump is quite useful, it can save you from many situation.

But the most surprise, to me at least, is the spider ability - throwing web. That thing is "flammable". You can stay out of range, throw the web and set it on fire, if you keep throwing web over the fire it will continue and extend the fire. You can kill the "real" spiders & redcap without even being in combat, just keep adding to the fire.

There, you have your "shift animal" fight. How's that ? smile


Arguing with an engineer is like wrestling with a pig in the mud. After a bit, you realize the pig enjoys it.
Joined: Mar 2021
stranger
Offline
stranger
Joined: Mar 2021
The shapeshift playstyle is very underpowered, as while you get more HP bars in theory, if you are aggro/solo combat, your HP bars get blown up in 1 turn/less. More HP doesn't mean higher defense vs magic/physical... particularly vs lvl 4+ mobs. The only form that sometimes survives a full enemy rotation is the bear, all others can get killed immediately, sometimes on a single attack from a single mob.

Moreover, all the combat is melee (technical exception of fire web spider tactic), not ranged. You can only really effectively hit 1 mob at a time per turn, in most cases. If you try to engage a party (i.e, goblins), the coordinated ranged attack spam of the enemy will outmaneuver you every time, particularly in closed spaces. You spend the time chasing after everyone. Very easy to die fast.

Granted, I played through the game without companions, so as the game appears balanced in 4-party groups there are various ways to avoid. But individually speaking, the shapeshift form is very limited combat-wise, especially since AI likes to target all attacks on the player, it seems. It is possible to combo human druid spells with shapeshift for effect, but they are of course only last so many turns, not effective for sustained shapeshifted gameplay. Without spamming (healing) items, the pure shapeshift playstyle is very restrictive/difficult.


Finally, note that the numerical stats of the animal forms appear fixed for now, meaning that once more levels are added (i.e., lvl 5-20), every form will be worthless. I assume higher levels will scale it up somehow, but we have to see.


Indeed it is so...
Joined: Sep 2015
veteran
Offline
veteran
Joined: Sep 2015
Originally Posted by Starlights
I just figured out that one good "animal shift" of the Druid is the "spider" !!

First, the spider jump is quite useful, it can save you from many situation.

But the most surprise, to me at least, is the spider ability - throwing web. That thing is "flammable". You can stay out of range, throw the web and set it on fire, if you keep throwing web over the fire it will continue and extend the fire. You can kill the "real" spiders & redcap without even being in combat, just keep adding to the fire.

There, you have your "shift animal" fight. How's that ? smile

nice, gonna have to try this later


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi:
Joined: Oct 2020
enthusiast
Offline
enthusiast
Joined: Oct 2020
You can't add op class abilities because they haven't deleted the gimmick system yet or at least have combat not be designed around homebrew gimmicks. You'll just make the issue even worse. I think modders will be the only ones able to solve this so you are forced to play with your class advantages and create party synergy instead of having exploitable cheese at every corner ( Same for enemies ). Who knows, they might even remove height advantage or at least reduce it to 25%.

Last edited by JDCrenton; 17/03/21 02:52 PM.
Page 3 of 3 1 2 3

Moderated by  Dom_Larian, Freddo, vometia 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5