Originally Posted by JDCrenton
Not sure if this has been posted before but there's a bunch of ability checks that don't make any kind of sense when you compare them to the stat they are associated with:

Religion - Intelligence ( Both Priest and Druid are Wisdom Classes ) Just use your common sense here.

Nature - Intelligence ( Both Ranger and Druid are Wisdom Classes ) A Ranger is obviously well versed in Nature just like a Druid and still common sense would dictate to lean over Wisdom.

Intimidation - Charisma ( A 17 Strenght Gith would make a lot more sense using intimidation ) Brutal, Savage or Strong chars are supposed to be intimidating to the average normie villager.

Deception is debatable since it could be more of an Intelligence Skill but Persuasion is definitely a Charisma skill.

Interesting, never thought about this but nature in 4e used to be wisdom. The others were the same though, guessing they split nature with survival.

Anyway, skills are not associated with classes. You can be a dumb priest but still a priest.

Edit* this is copy/paste of the freebe pdf for d&d 5e page 64

Religion. Your Intelligence (Religion) check measures
your ability to recall lore about deities, rites and prayers,
religious hierarchies, holy symbols, and the practices
of secret cults.

Edit2* There is a problem currently though with the help feature as it is not tied to medicine.

Medicine. A Wisdom (Medicine) check lets you try to
stabilize a dying companion or diagnose an illness.

Any character can just go over for a standard action and get another up with one touch.

Edit3*
I'll quote tdoucende on steam from the steam forums for bg3

I copy here a message with relevant content :
Today I play a warrior (or whatever class, I do not really care) ! I can heal like a cleric and cast spells like a wizard with my ninety scrolls. When I am hurt in a fight, I eat my bogies and I feel better. My bogies are very abundant, it is very practical. I can fart also. This is a magic fart. When I fart, I avoid what some D&D people call "AoO". And it is strategic too. I can flee with my fart, and I can gain advantage. It is fun. I like advantage. I do not need spells and complicate things to have it. It is good. You know, I just fart. Or I climb stairs or ladder. If my buddy is down, I touch him, and it is ok. Buddy's back. A dozen times if I want. Touch. Cured. Touch . Cured. Otherwise, I throw a potion on the buddy, et voilà. No more need of what D&D people call "healing word". Oh I do not need what D&D people call a bow and a sword. I can cast grenades, powder barrels (it is better than this old and dusty D&D fireball), boom boom, they are all dead. It is very fun. I don't know why D&D people want 100% of rules. What are D&D people complaining about ?

Last edited by fallenj; 17/03/21 04:29 PM.