Originally Posted by MrSam
WOW, so the biggest problem people have with this game is that you have so many options to make yourself powerful and do all sorts of stuff. I guess you would be happy if we couldn't do anything but standard attack face to face and shooting spells, that's it.
Personally, I would like for the classes to feel impactful as they do in D&D. Using spells should be fun and attacking face to face should be fun.

Universal buffed abilities like jump/disengage, shove, dip, etc. combined with the plethora of consumables isn't exciting or interesting. For example, two Minotaurs against a part of four (at level four) is considered deadly when using exp tables to balance encounters. Same as what has been brought up in this thread. It's just anti-fun to have a deadly encounter > use infinite long rest > go to next deadly encounter. The player is supplemented with consumables to attempt to balance it out, but it's boring.

Why choose a class when consumables make more impact? Why not buff the classes if Larian wants deadly encounters throughout the game?
If I choose to play paladin I want the game to feel impactful for choosing that class. Not that I coated a weapon in wyvern poison.