WOW, so the biggest problem people have with this game is that you have so many options to make yourself powerful and do all sorts of stuff. I guess you would be happy if we couldn't do anything but standard attack face to face and shooting spells, that's it.
Personally, I would like for the classes to feel impactful as they do in D&D. Using spells should be fun and attacking face to face should be fun.
Universal buffed abilities like jump/disengage, shove, dip, etc. combined with the plethora of consumables isn't exciting or interesting. For example, two Minotaurs against a part of four (at level four) is considered deadly when using exp tables to balance encounters. Same as what has been brought up in this thread. It's just anti-fun to have a deadly encounter > use infinite long rest > go to next deadly encounter. The player is supplemented with consumables to attempt to balance it out, but it's boring.
Why choose a class when consumables make more impact? Why not buff the classes if Larian wants deadly encounters throughout the game? If I choose to play paladin I want the game to feel impactful for choosing that class. Not that I coated a weapon in wyvern poison.