WOW, so the biggest problem people have with this game is that you have so many options to make yourself powerful and do all sorts of stuff. I guess you would be happy if we couldn't do anything but standard attack face to face and shooting spells, that's it.
When a very limited number of mechanics are OP
and necessary to enjoy the game, it's not an option anymore.
If we only stick to the basics BG3's combats only rely on highground and backstab : the game is designed for us to use those 2 mechanics in every combats.
You should probably read the mega-thread about it to understand why those 2 mechanics reduced A LOT our possibilities if you compare to what D&D has to offer.
And yeah, I'd like to have options like consummables and why not some kind of more immersive dipping... But I don't want to trade the fun VS a bit more options.
Barellmancy and surfaces exploit are a pure choices for fun. Dipping,consummables, shockwave, etc... should be tactical choices but at the moment, using them is kind of a god mode.
Troubles with the matriarch ? Take a speed potion and use shockwave once or twice if necessary. Congratz, you just OS one of the harder boss.
Should we really as players choose not to use so many mechanics to have fun ?
When you're playing a FPS are you planning not to use grenades or medipacks ? When you're playing XCOM are you planning not to use the psionic powers ? Do you consider using the force in KOTOR as a cheesy mechanics ?
No... Because things in games are balanced...
When time has come to play at a higher difficulty level you're trying because you are better. Your strategies are better, you know the synergies between companions, you know the strenght and weaknesses of ennemies...
It's not working like this in BG3. The difficulty only rely on the mechanics you choose to use or not.
We're not talking about a difficulty that is a bit more or less easy/hard.
We're talking about a game that is
extremely frustrating if you don't use the basics cheese and
extremeley easy if you use everything.
The game is not balanced at all and that's the only problem.
Nearly no one asked to remove anything... But many of us asked for a real balance between the tons of mechanics created by Larian and those that comes from D&D.