1) Agreed. Making us search every container is the same bs as pixelhunting for a spot on enemie body that you can shoot without being blocked by ceiling. In a d20 rpg those actions should be represented by character skills - not player actions. 2) Either unite from camp or do as Dragon Age did it. Stack conversations and play them in order when you do go to camp. 3) I think this plot line should be tied to number of long rests, with usage of tadpole powers accelerating the process.