I agree with this and will add.... just skip your characters altogether, summon the Imp, go invisible, kill enemies until it dies, then summon another, rinse and repeat.

I know how to make the game easy, but the problem is I don't want to. I don't want to play the Imp. I don't want to just sneak, throw barrels, and kill enemies with my familiars (I had a playthrough where I did 50% of the encounters with a cat). I want to enjoy all the cool spells and things Larian has put into the game. Unfortunately, the encounters are so difficult that I always have to resort to playing barrels, sneak, Imp, and 1 or 2 main weapons/spells in my arsenal. I haven't used 80% of the spells because if I try anything but the most damaging spells I have it ends up in a party wipe. I would love to see the data on how often each spell is used. I bet 10% of them are used 99% of the time. What good is having all these awesome things in the game if you can't use them.

This morning, I was using the Imp, I was invisible and sheathed, and snuck up behind a stationary character. My percent hit chance was 50%. Think about that. 50% to hit an unaware enemy a foot in front of me. I missed! Then, the guy who is across the room reading a map instantly casts bless, runs across the room, and fires a guiding bolt 30 feet up in the air, hits my other sheathed character who is hiding in the shadows, knocks them off the edge, and they fall to their death. So, I can't hit the stationary target in front of me, but an enemy who is engrossed in something else can immediately buff their party and kill one of my team who is not even in the room. So..... I stacked a room full of barrels and blew them all up as I typically have to do.

The game could be amazing. Unfortunately, I feel like the developers are so worried about making the game too easy that they make it so hard that you can't experiment or role play. I realize it must be an extremely difficult task to balance the game for the best players and well as beginners, but the current game balance seems to difficult and forces me to play it a specific way. Maybe they could add a difficulty slide where enemies have reduced perception or a reduction to their rolls. I want to be able to play the game with the difficulty as it is today for a challenge, but I also want to be able to experiment with all the cool things they have put in the game. The way the encounters are right now I just keep doing the same thing over and over in combat.