Originally Posted by GM4Him
I get what you're saying Grudge, but overall still makes no sense. Let's take a real life scenario that is similar.

You know you have cancer. It is going to kill you. You don't know when. You hear someone might have a cure, and they aren't that for away. You might have to take a risk to meet him and get that cure. Add to this that others are counting on you. If you don't move you butt, in a few days they are ALL going to die.

Are you going to hurry your butt up to find that healer and save those people in time, knowing if you fail you were likely going to die anyway, or are you going to sit back and chill because someone told you that's your cancer won't take hold for months? I mean, your best chance of a cure could die at any moment, so are you going to rest for days or move your booty to save that chance?

The only two plausible scenarios in early access that I accept as legit side quests are the Hag and the Githyanki creche because they are potential cures as well. Still, the point is that endless resting should have consequences, events that urge players to move faster and rest less. Tieflings report goblins preparing their invasion, the druid's stating the ritual will be ready in another day or 2, and then actually making these things happen if the player takes too long.

Either way, the point, again, is that excitement is utterly lost because there is no consequences to casually playing, and it makes no real sense. Again, we are rewarded for slowly moving through the game as opposed to challenging ourselves. That is not good RPGing.

From the very beginning, they start to dial down the urgency, with Astarion even proposing to harness the power of the tadpole in your first conversation with him. I'm not arguing the severity of having the thing in your head, but the game itself immediately starts to reduce the importance of remedying the issue ASAP. If you choose to roleplay that aspect, at that point, it's on you since the game itself is not driving that narrative as you progress in the game; the opposite actually.

Last edited by Grudgebearer; 18/03/21 03:50 PM.