Originally Posted by Pandemonica
There is no way to make it more of an urgency, unless you say make it like XCOM where there is an actual time limit and your days mattered. This is not that type of game, of course they are going to slow down the urgency and then project a new goal to "stop" the tadpole. Otherwise you would have a 2 hour game. You are trying to project real world logic onto game theory and there is only so much that will line up that way. I mean that is at least one thing that CP2077 did, is their progression of the invasive "virus".

Not to mention, we have no idea what it is going to happen after the first chapter. We haven't even been able to see the closing of that chapter.
Doesn't the game already do this with the burning inn? If you rest after going to that area, the inn burns down? A similar thing can be done with other areas & quests. And as someone said earlier in this thread, it doesn't need to turn into a "fail" state, just a different effect.
-Rest before saving Mayrina? She gets taken somewhere else and becomes part of an Act 2 quest.
-Rest too much before solving the Grove problems? The next time you enter, the ritual is in its final moments and you have to choose whether to let it happen or stop the druids through force or persuasion.
-Rest too much after informing the Goblins about the location of the Grove? Next time you arrive, the goblins are already there and have broken down the front gate, but not killed everyone inside yet. (Or have just killed everyone, honestly if you rest after literally watching the goblins marching out to raid the grove, it's perfectly reasonable for the grove to be raided when you arrive the next day)