One thing that I think Larian does right is not making time sensitive encounters a common occurrence. They have implemented it a little, for instance, if you take a long rest after killing all the goblin leaders, Halsin frees himself. Maybe they should slightly tweak the script so nobody gets the wrong idea, but I prefer the game this way. I like an adventure game to let me actually adventure. Look around, explore, etc. without being penalized for having a slow pace. This is especially true when I'm playing with a friend, last thing we need is time pressure and to be pushing each other to hurry up.