And that is exactly my point. If you want the game to go from good to EXCELLENT, you need to drive the narrative. You need to reward players for driving harder and challenging themselves, not the opposite. The game, right now, rewards me more if I don't drive towards the goal. If I carefully move around the map, searching every pixel, I find better weapons, armor, magic items, books, tomes, etc. that give me more context and story. If I rest a lot, I get more dialogue and character development.
I'm saying that Larian needs to do the opposite to make the game an incredible experience. Drive players to the helm of the mind flayer ship.