Why do you guys keep getting away from the true point?
I am punished for playing the game the way I want. You keep saying play it the way you want. If I do, I miss out on tons of stuff. I know it's not an action game. It's an RPG, and RPG means role playing and that means you put yourself in the role if the character.
But I can't because the game FORCES you to rest in order to get character development. I HAVE to play for 10 minutes and rest for 24 hours or I am punished by NOT getting what I like most about RPG's. Character development and interaction. I am not only NOT urged to get to the main quest. I am punished UNLESS I take a laid back approach to it.
So I literally can't play it the way I would REALLY like to because I am punished for good gameplay and rewarded for taking an I'll get to the main quest when I feel like it approach.
This said, I sincerely apologize for hurting anyone's feelings with the cancer thing. You are right. I didn't consider how that might be taken.
By itself, the concept of missing stuff because of "playing the way you want" isn't inherently bad. It certainly can be, but isn't automatically. Regardling loot, it could be said that only a character roleplayed as someone who searches everything should find everything, and someone who is roleplayed as not willing to take the time to do that should miss things. But it would be nice to be able to roleplay the character that slowly searches everything without having to actually do that as the player, if we are so inclined, I grant you that. When it comes to progressing, though, it really shouldn't feel worse to get things done with urgency than it does to exploit the "This is a videogame with no flow of time" mechanic.