Ah ha ! I'm not the only one who remember what we saw during on the nautiloid ! Which, obviously, is likely to get basically speeded-through these days.

Yes, the characters gather information make them (and us players) realise that our tadpoles are not turning us into Mind Flayers the way they do normally. I can't remember for sure, but I am under the vague impression that Larian has bumped up the in-world clues and sources telling us "actually, it's fine, your tadpole is not behaving normally", in Patch 3 and/or 4.

No, that doesn't mean we have less urgency. Someone has the power to turn us by snapping their fingers. We won't know who, where they are based, what's the range of their remote control, and when they'll want to turn us (and possible dozens or hundreds of other True Souls).


Originally Posted by Niara
The game is strongly in conflict with itself. Its story narrative is one of absolute urgency, while its mechanical requirements are of absolute laziness and procrastination. Regardless of your outlook, this is a major problem.

Absolutely. A majority of topics discussed in the forums are related to Larian's vision : what they aim for the game to be. Everyone has their tastes, and may wish that Larian's goal was closer to their preferences. But this is not about the vision. It is a case of the game not being logically consistent with itself, sending mixed messages, and using mechanisms, writing and UI that are not compatible with each other. And it's one of way too many such cases.

I understand that BG3 is not made by 3 people working in the same room. Although I would presume the number of designers and writers is not too high. But it often feels as if there's no central (elder?) brain, and that the game doesn't know what it wants to be and what it wants us to do.

Originally Posted by Niara
Personally I think it's one that should be fixed at a design level, rather than a narrative one.

Probably. I mean, I haven't thought much of it (... too many things that are plainly wrong). But I think it's going to be quite harder to change the story (as it is a lot more tied to animation and voice acting) so, by default, working on the mechanisms is quite possibly the only way to fix this issue. Well ... there's always the N+1th way, which is not fixing it at all.