Title says it all. Let me have character development as I travel with characters. If a dialogue makes more sense only in camp, make it happen in camp the next time I go there. Right now, I miss dialogue unless I End Day a lot. If I don't End Day when the game indicates that a dialogue is available, the dialogue is not there when I actually do End Day.

Example: Gale's Mirror Image Dialogue, which is fun. Unless I End Day when the Tutorial tells me to, just after fighting devourers with Shadowheart, Gale's Mirror Image dialogue never triggers. Instead, when I do End Day, I get his Go to Hell dialogue. Both are fun, and I'd like to experience both when I play the game.

So maybe, instead, Gale's Mirror Image Dialogue is the first one I have with him the first time I End Day regardless of when I End Day. The next time I End Day and talk to him, I get the Go to Hell dialogue, etc.

Same with ALL dialogues at camp.

You could also make these dialogues available whenever I go to camp, rather than just End Day, so that if I go to camp to switch party members, etc., the dialogue is available.