Well, I also have a problem with this because I didn't even know it existed as something I'd have to trigger. Like in Solasta, shouldn't it just be automatic when you Short Rest? The point, again, of short rests is to use Arcane Recovery, etc. and to get back some HP. Isn't it? Maybe that's just the way I've been playing D&D.
Using Arcane Recovery as a skill, though, does provide the advantage that if you don't need to recover a spell slot at time of short rest then you can save it for later.
But then, why would you short rest if you don't need to recover spell slots if you have tons of food items that can heal HP and potions to boot?
So...makes no sense to me.
If you are going to go this approach of making it a skill that can be used at any time, that's fine. However, either do away with short rests or limit healing items to potions. (I'd prefer limiting healing items to potions, myself. Makes a lot more sense than eating a rack of ribs as a bonus action.) Otherwise, short rests are practically meaningless in the game as is. I hardly use them. I was only using them because I thought they'd make it so I could recover a spell slot as an alternative to End Day. Now that I know they have no impact on spell slot recovery... I probably won't use them much at all... or I'll use them and ignore food. Food takes up too much space and weight anyway.