You know, it happened to Astarion in my last playthrough and it broke all of his dialogue. In some situations he's simply did not react like everyone else, because this dialogue was transferred to the next day. Perhaps it is not so easy to do this because of some "special" situations must respond to. For example, a party or the use of a tadpole. These scenes should happen for everyone on the same day, but if you reschedule the previous ones, something may go wrong.

Now I am also not very happy with the system of dialogues in the camp. It would be nice if dialogues appeared outside camp or in camp but without sleep. We can move to camp in middle of day, right? For some situations, we don't need night, so it would be a good option. We just need to make some kind of "signal" so that we know that a dialog has appeared.


I don't speak english well, but I try my best. Ty