The idea was because fighting hag without End Day is hard at best. I've struggled many times to fight the Red Caps, then the brain washed heroes and finally the hag.

So either provide me a way to more easily defeat the hag, dumbing her down a bit (as well as other boss monsters) or give me another way to full recover beforehand. That's the idea anyway.

My biggest issue with this game right now is that it is constantly encouraging you to End Day in one form or another. Either characters are saying, "Gosh I'm tired. Let's end day," or the boss fights are so hard to beat unless you Long Rest beforehand. This is why many think the game is too hard.

Now. One could argue. Get good. Learn to better plan your spell usage, etc. There's something to that, of course, but who likes to save scum all the time because they didn't realize that they weren't in an epic boss fight when they thought they were.

The hag is the perfect example. When she first summons her Red Caps, I'm thinking. Boss fight! Use all your spells to kill her and her Red Caps. So I waste all my spells right away only to discover she retreats, heals up and fights you much later.

This is fine except for the fact that if I use up all my spells then, because I think I'm in a boss fight, I'm doomed later unless I Long Rest.

So, perhaps the better solution is to say, "Larian. Don't mess with me. Have Ethel immediately retreat and vanish to her lair so I don't assume this is a boss fight and waste all my good magic before I reach her lair." I think most of the other bosses, now that I think about it, aren't like this. Most you can pretty much tell you aren't in a boss fight until you actually fight the boss.

So maybe it's just a hag fight thing, especially since her fight should be time sensitive because she's not going to wait around forever until you show up 24 hours later to fight her.

So okay. No recovery items. Let's instead make it so that players don't get messed over by the hag, tricked into thinking they need to use all their spells right away.