Originally Posted by 1varangian
Originally Posted by grysqrl
I was already hoping that they would remove Jump as a button that you could push and just integrate it into movement, so you click where you want to go and it will make you jump if you need to. Avoid all of the hunting and pecking for the right pixel to click on to make it across a gap. Doing something like that would also solve the issue of it being ludicrous in combat, since you wouldn't get to choose to jump instead of walking past someone.
This would be great if the game would be always smart enough to jump over hazards instead of running though them.

And smart enough to do a double jump if there are two small pools of acid in your path that you aren't strong enough get over with just one jump.

And perhaps you would still want to take the long way around the hazards to reach the same spot. Perhaps a toggle to enable/disable jumping so you don't have to tediously click to move one step at a time.
Yeah, I'd leave the exact interface up to Larian (maybe that's not a great idea), but I was imagining something where if you were trying to get somewhere that you could walk a circuitous path to or take another path with a jump, it would show you both on the screen and you could toggle between the two with e.g. the control key.