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As it is right now it makes perfect sence to me ...
Day is intense, we focus on our curent problem all the time, and dont disctract oureselves with other matters.
Night (or evening if you wish) on the other hand, is easy time, we are resting, we have time to think and talk.
I agree it would be nice, if our companions say something like "i would like talk to you before we go sleep today" and maybe either some indicator that you have conversation pending before you go to sleep, or posibility to talk with our companions in the morning after sleep would be nice.
But i dont like the idea of interupting our traveling just bcs we just gathered enough aproval, so our companion have sudently something to say. :-/
The thing is, so much of the day is filled with walking around between places (either seen by the player or not, because long resting just returns you to wherever you were when you hit the button) - most of it doesn't feel that intense. I would love to have some interaction to break up all of the walking around. They try to do that with little bits of banter, but why not just interject the cut scenes when you're out on the road? They could have some combination of "we need to talk tonight", "we need to talk right now", and things that could also pop up at any of a number of designated spots on the map that tend to indicate you're walking between places rather than being in the thick of things.
And some of the things that your companions want to say don't make any sense at all for them to wait; certainly not until nighttime. Wyll should be furious when you agree to help Minthara - not after you finish killing all of the tieflings. He should ask you right away (or once Minthara is out of earshot) what your intentions are and, if you say that you're going to help Minthara, immediately leave the group, warn the tieflings, and fight on their side. You could tell him that you're actually planning to betray Minthara (which might involve a persuasion or deception check, depending on your intention) and then he'd play along. Even if that conversation didn't happen right then - if he's there when you turn on the tieflings, there's a high chance that he turns on you and joins them. Waiting until you're at the party afterwards feels incredibly wrong.
I'm in the group that tries to long rest as infrequently as possible because it feels like there should be more mechanical urgency to match the story. It means that I get very few of the bigger conversations with other party members and it feels wrong.