Originally Posted by Stauffenberg
Originally Posted by etonbears
Other issues like mechanics, you just do the best with what you have, since you will never please everyone. Personally, if I think something is silly, and I don't have to use it, I will ignore it in favour of my idea of role-playing the character. I may suggest modifications or alternative if I think it worthwhile, but there is no real chance that Larian can make the 100s of different versions of the mechanics that might satisfy everyone, so I never have an expectation of changes.

Personally I think BG 3 has the potential to become a great RPG. Strangely enough the aspect of BG3 I like the least is the user interface. I'm also playing Solasta using the DnD 5e rules too.

Solasta makes it easier for the player to pick spells, select actions and so on. I hope Larian Studios get some hints about how to improve the UI without directly copying what Solasta does. E. g. spell selection in Solasta is easier in Solasta compared to BG 3. Cluttering the hotbars in BG3 with spells and then having to move them when you get new spells is not fun. It was the same issue with DOS 1+2 as well.

Yes, the hotbar is still a bit of a soup, although Larian have made some improvements. Automatic reorganization when spells/abilities/items change is clearly a problem.

I would happily accept a single "Spells" button, that then expanded to present all spells available, with maybe one line of buttons per spell level, with currently unavailable spells "dimmed" rather than reorganized/removed.

Same with abilities and Item-based actions, a "pop-up" selection of everything you might use, that doesn't reorganize would be good. The remainder of what is the current "hotbar" could then be player-defined "favourites" buttons to give single-click access to what the player wants, rather than Larian having to guess.